PlayGuy History


PlayGuy 1.03b Features Added
----------------------------
- More features in Video dialog
- Added Filters - simple Interpolation, 2xSaI, Super
  Eagle, Super 2xSaI
- Allow changing to 60Hz where available
- Filter non-60Hz modes option
- Added FullScreen Default mode
- Auto detection of MMX support
- Added Status Bar
- Added Emulation Properties Dialog
- Added Support for Accumulator value & (bit 0 of B
  reg) to dictate differences in handheld types.
- Added creation of RTC files to remember the RTC.
- Added BMP and PNG snapshots
- Added Save Directories for SRAM, Save States and
  Screenshots
- Added Minumum frame skip
- Added Option to keep windowed mode aspect ratio
- Added Run in Background option
- Added Save State Slot support.
- Added Fast Forward Feature.
- Added FPS in Titlebar.
- Added Fullscreen Status Line.


PlayGuy 1.03b Bugs Fixed
------------------------
- Fixed support for paused status to draw using the
  2x offscreen direct draw surface.
- Pikachu now says "Pikachu" in Pokemon Yellow
- Fixed MBC3 RTC - SRAM, save state consistency
- Fixed CmdLine/etc. for rom files and save states


PlayGuy 1.02b Features Added
----------------------------
- Added support for Vertical Synchronization in
  windowed mode. Note that Fullscreen page flipping
  behaves this way by default.
- Added support for Video Mode Enumeration and
  Multiple Fullscreen modes.
- Added support for immediate switching of 
  Fullscreen modes when already in Fullscreen.
- Added support for a stretched Fullscreen mode and
  a maintain aspect Fullscreen mode.
- Added support for setting a default window size.
- Added a Video Configuration Dialog.
- Added support for Opening save states when the
  original ROM cannot be found - presents an open
  dialog to find the correct ROM. (e.g. in different
  directories, named different than when save state
  was created)
- Added Keyboard Accelerators
- Added Quick Load/Save State on F5/F6 keys
- Added Pausing Feature
- Added Inactive Feature when out of focus.
- ASCII encoded name now appears in titlebar.
- All strings are now in string resources
- Three builds now: ANSI, MBCS, and UNICODE.
- Added support for ZIP archives
- Added support for RAR archives
- Added MRU ROM List


PlayGuy 1.02b Bugs Fixed
------------------------
- Fixed CPU utilization error when no ROM loaded.
- Fixed Platform Video Shutdown code.
- Fixed Video Scanline Code OBJ-to-BG priority bug.
  Sprites should now be correctly shown above and
  only above background color zero when background
  has priority over sprite. Sprites should now be
  displayed over other sprites correctly.
- Fixed an Open State bug related to stored
  pointers for sound channel 3. Pointers now
  recalculated.
- Fixed an Open State bug where a ROM cannot be
  found matching to the Save State because the
  files have been placed in a new directory.
- Fixed a "Backup Window" bug so when switching
  between different fullscreen modes, the old
  windowed mode is still remembered.
- Fixed a bug in DirectDraw to restore lost
  surfaces. This usually occurs when using Alt+Tab
  to switch between programs when in Full Screen
  Mode.
- Fixed an open ROM error when opening a corrupted
  ROM.
- Fixed CPU utilization when VSync is enabled.



PlayGuy 1.01b - Initial Release

 
 
         
     
 
     

© 2002 by JC.

PlayGuy is freeware for non-commercial use only. Please contact PlayGuyEmu@hotmail.com for more information regarding any commercial use of this product.

PlayGuy is provided as-is without any warranties expressed or implied.

GameBoy, GameLink, GameBoy Color, Super GameBoy, and Rumble Pak are registered trademarks of Nintendo.

Author of PlayGuy cannot and will not provide anyone with or direct anyone to ROM files containing copyrighted works.

Author of PlayGuy cannot be held responsible for improper use of this product.

 
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